NEW DIRECTION · COMMUNITY GAMES
Vibe Coding opens a platform for vibe-coded games
Someone wanted to play "What? Where? When?" with their wife. Someone turned jokes about car resellers into a Telegram game. And someone came up with a night shift in the Verkhovna Rada. These stories have one thing in common: the authors used AI to bring their own ideas to life as games. Now we are collecting such works in Gamecoding.

What Vibe Coding reveals
Gamecoding — our permanent Ukrainian platform for games created with significant AI assistance. It features works from contest participants and individual community projects.
A player chooses a cover, reads a short description, and proceeds to launch. An HTML game uploaded to the platform runs on its own page. Projects that require their own server and Telegram games open via the author's link. No registration is required to browse the catalog; an external game may have its own login.
Behind every work is a person: their nickname, concept, and decisions. If the author shared their process, you can read on the page which tools helped, what they invented themselves, and what they had to fix. The use of specific AI is noted per the author's description: we do not present this narrative as an independent code audit.
From a family quiz to a car market with a buddy
Solviq by Maks Traffic PRO grew from a desire to play intellectual trivia in Ukrainian with his wife. "The Reseller" brings car buying, repair, and resale to Telegram with familiar Ukrainian humor. These are different games and different motivations for starting one's own project.
Two more examples: "Five Nights in the Verkhovna Rada" by Dev Routine and a VirusBlaster by Zaebal. We present them as separate community projects outside the 2D contest. It is worth exploring the catalog for the sake of other authors as well: contest games have their own pages and maintain their own voting.
Make a game with AI: how an idea grows into your own game
We propose the short term "Gamecoding" for this new direction. A separate article explains the concept of "making a game with AI", shows the workflow, and provides a starting task for the AI. Open it if you want to make your first game or find a more convenient approach for your next one.
How to publish your game in Gamecoding
On the page "Add your game" log in via email and a code from the email. One account can have multiple games. Create a separate application for each, add an HTML/ZIP or HTTPS link, upload a cover, and fill in a short description, controls, and tools.
For the catalog, we accept 2D, 3D, and Telegram projects. Games with their own server, complex network dependencies, or large resources are better submitted via a link. Uploaded HTML/ZIP files work in an isolated window with limited access: this may require adaptation for games that call third-party APIs.
After submission, the application goes for review. The editorial team may approve it or return it with an explanation. A draft does not appear in the catalog until it is approved. A published game can be removed for changes and resubmitted. Free placement does not transfer exclusive rights to the copyrighted project to us.
How the catalog differs from the contest
Vibe Jam has separate rules, deadlines, and official voting. In particular, this contest is limited to 2D games. Gamecoding works as a permanent catalog: publishing outside the contest does not grant rights to its prize and does not add votes to the contest tally. Discussions under a regular game are also not a contest vote.
A platform for vibe coding games
We are launching a permanent gaming direction, Vibe Coding: play works by Ukrainian authors, showcase your own projects, and discuss their creation. The platform combines contest and non-contest games, leaving each its author and a separate page.
We have prepared a separate material about the creation method itself: "Gamecoding: what it means to make a game with AI and how to create your own game with AI". It contains an explanation of the concept, a sample task, the workflow, and the path from the first idea to publication.
And what's happening in the world?
Specialized platforms already exist. TryAIgame represents a library of games created with AI. AI Game Hub collects browser games, mostly made through AI and Vibe Coding, with filters and voting. In Rosebud Play you can also play in the browser. Therefore, we are not claiming world supremacy.
In the English-speaking environment, there are AI-generated games, AI-assisted game development and vibe coding games. With the term "making a game with AI," we give this direction a short Ukrainian colloquial name. It does not replace genre names: a gamecoding project can be a puzzle, horror, simulator, or quiz.
Ratings and reviews: help the game get better
Non-contest games can be rated from 1 to 5 after logging in with a verified email. Each email address is allowed one rating per game; it can be changed. The author of a new application does not rate their own game. We show the average score along with the number of ratings: a five-star rating from one player is not equal to a hundred verified reviews.
Contest games maintain separate official voting. This rating does not reveal its hidden statistics. For a useful comment, write which device you played on, what worked, and where the problem occurred.
Vibe gaming: how we develop the creation, publication, and discussion of AI games →
Shall we play?
If you are a player, choose a few games and leave specific feedback for the author: what hooked you, where you got confused, and what you would like to see next. If you are an author, show your work, even if it is still small. The main thing is to honestly explain what already works and give people a chance to play.
Understand the concepts and start your own game
What is gamecoding and how to make a game with AI — a glossary, an explanation of the process, and a ready-made task for your first prototype. Vibe gaming and vibe-gaming — about the life of a game after its first launch: publishing, players, feedback, and subsequent versions.
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