AUTHOR GUIDE · PUBLISHING GAMES
Created a game with AI — where to publish and find players
For games created with any AI assistant, editor, or engine: how to prepare a finished version, publish it, and invite people to play.

Created a game with AI assistance — where to publish and find players? On the "Gamecoding" platform, you can submit your game, receive a separate public page after review, and share a link. Browser-based 2D and 3D projects and Telegram games are suitable. Submission is free.
A first prototype is often born from a simple "what if...". You explained the idea, asked the AI to change the controls, found a bug, fixed it — and now it's playable. The next question is different: where do you post your game so a friend can open it via a link, and a stranger understands why they should launch it?
There is no attachment to a specific tool here. You might have worked with Claude, ChatGPT, Gemini, Codex, Cursor, Rosebud, Replit, or another assistant, editor, or builder; you might have developed the game in Godot or Unity with AI assistance. For publication, what matters is what is ready: a browser version, an external launch, or a Telegram game. Not every service or project exports to a single HTML — choose the appropriate hosting method below.
This material is specifically about publishing. If the game is not ready yet, start with the guide to making your first game. If it's already working — below is the route from a finished file to a page that is easy to share.
A place where you can honestly say: "I made this game with AI"
Discussions about AI can be sharp. On our platform, using AI is a clear part of the process that can be openly discussed. We want to support people who come up with games, test the results, and continue working on them. Show what you've made, explain your idea, and ask for specific feedback.
You remain the author of the idea and the developer of the project. In the tools section, name your actual stack: code assistant, engine, graphics or sound tools. For example, "Gemini helped with the code, the scene was built in Godot." This is an example of phrasing, not a requirement to use these specific tools. In your story, tell what exactly you came up with, tested, and changed. There is no need to claim you manually wrote every line or to hide the model's assistance.
- Gamecoder
- An author who creates and develops their own games with substantial AI assistance: sets tasks, verifies changes, and makes decisions. We call this process gamecoding.
- Vibe gamer
- Someone who enjoys playing vibe-coded games: discovering unusual ideas, trying new versions and sharing their impressions. You can be a vibe gamer without making games yourself. In our Ukrainian glossary, «вайбгеймер», «вайб-геймер», «вайб геймер» and vibe gamer describe the same role.
One person can be both a gamecoder and a vibe gamer. Today you show your puzzle, tomorrow you play someone else's platformer and explain to the author where the jump button is lost. This is part of vibe gaming as the life of a game in a community. These definitions are the glossary of our field, not a claim of an official profession or a generally accepted scientific term.
Where to publish an AI-created game
First, determine what you need: just a working link, a page among other games, or a store. One game can be hosted on your own hosting and simultaneously have a page in the catalog. Below are three different routes, not a ranking of "the best for everyone."
| Option | When appropriate | What to consider |
|---|---|---|
| Our "Gamecoding" | Want to showcase your AI game to the Ukrainian community and get a page with author info, controls, ratings, and comments? | Submit an HTML/ZIP or an external link with a cover image. Publication follows review. This is a permanent catalog, without built-in game sales. |
| itch.io | Requires an indie project page and launching an HTML game in the browser. | Supports a single HTML file or a ZIP with index.html. Check the quality rules and correctly label the use of generative AI. |
| GitHub Pages | Want to publish a static web version from a repository yourself? | Publishes HTML, CSS, and JavaScript. This is hosting; you organize the description page and player engagement separately. GitHub Free requires a public repository; usage limits apply. |
Don't assume that other platforms automatically ban all AI games. For example, itch.io asks to disclose the use of generative AI and limits mass-generated low-value content. Our approach also involves honest descriptions, resource rights, and a functional game. The mere fact of using AI does not waive these requirements.
A ready game is not a link to a private chat
A localhost address or a file on your computer is not a public launch for friends. If AI created a source project with installation commands, a built web version is required first. For a small game, a self-contained HTML is easiest. For multiple files, use a ZIP with index.html in the root and all necessary resources.
To upload to us, the HTML must be under 2 MB, and the ZIP under 20 MB. The uploaded game must work without a separate server or external APIs. If the project requires a server, online services, a large 3D build, or a custom login system, host it in an appropriate environment and provide a public HTTPS link. For a Telegram game, use its launch link.
Prompt to ask AI to prepare a web version
This is our task template. The model may make mistakes, so the final result must be run and verified.
Prepare a ready-to-publish browser version of my game.
The player should be able to run it without installing any software.
If possible, make a single HTML file with CSS and JavaScript inside.
Otherwise, bundle a ZIP: index.html in the root, resources via relative paths.
Add clear controls, a goal, win/loss conditions, and a restart option.
Do not include passwords, API keys, personal data, node_modules, or the .git folder.
If the game requires a server or an external API, explain this clearly:
do not present an unfinished source project as a ready static game.
Write how to verify the first run and retry.
Before publishing, reopen the game, go through a short cycle, and test the restart. If you claim mobile support, test the touch controls on a phone. Having a responsive screen does not necessarily mean all keyboard actions are available on a phone.
How to post your game on "Gamecoding"
- Log in or create an account in the add game section. Registration is not required to browse the catalog and play games on the platform.
- Create a draft and add a source: upload a ready HTML/ZIP or save a link to the game. A draft is not yet a publication.
- Add a cover image. A real screenshot showing what the person will play is better. Remove private chats, emails, and other personal data from the screenshot.
- Explain the game: title, your nickname, what the player does, controls, genre, format, supported devices, and AI tools. A creation story is optional but helps people get to know the author.
- Check the launch and resource rights, save the draft, or submit for review. The editorial team may approve the game or return it with requested edits.
- After approval, share your public page. Send this exact link to your friends. For an external game, the page provides a link to the author's site; an uploaded game runs on the platform.
The permanent catalog accepts 2D, 3D, and Telegram projects. Vibe Jam — a separate contest with its own rules and official voting. Adding to the catalog does not automatically make a game a contest participant.
How to describe a game so people want to play it
Instead of "made a super modern game using the best AI," write what happens in the first thirty seconds. For example: "You control a night courier, dodging puddles and trying to deliver three orders before the coffee gets cold. On mobile, use the buttons at the bottom; on PC, use the arrows." This is a fictional educational example, not a description of an already published project.
For the first feedback, a single specific request is enough: "Tell me if it's clear how to start" or "At what point did it get boring?". A 1–5 rating helps see the general impression, while comments suggest what to change. Critique the controls, rules, and bugs without belittling the author.
A game can be an early version. Call it a demo and honestly state what is ready. At the same time, the player must be able to run it and understand the core action. A public page provides a place to introduce the project, but does not itself guarantee players, profit, or Google rankings.
Questions about publishing AI games
Generated a game with AI. Where should I upload it?
Prepare a ready HTML/ZIP or a public link and submit your game to the "Gamecoding" platform. After review, it will receive a public page. Alternatives depend on your goal: itch.io for an indie game page, GitHub Pages for self-hosted static hosting.
Can I show a game if AI wrote almost all the code?
Yes, in our catalog, this is an acceptable way of creation. Honestly name the tools and your role, check functionality, and ensure you have the rights to the game and its assets.
Can I share my game for free?
Submitting a game to our permanent catalog is free. Publication occurs after review. This is not a guarantee of free operation for third-party APIs, hostings, or services that the game itself uses.
Do you accept 3D games and links instead of ZIP files?
Yes. The permanent catalog supports 2D, 3D, and Telegram formats. You can submit an HTTPS link with a cover. For large or server-based projects, use your own appropriate hosting. The Vibe Jam contest has a specific 2D requirement.
Do I need to know how to program to publish a game?
To submit a ready HTML or link, you don't need to write code manually. You need to verify the launch, controls, description, and asset rights. If you only have a source project, you must first build it into a web version.
Who is a vibe gamer?
In our field, this is a person who enjoys playing vibe-coded games. A gamecoder makes a game with AI assistance; a vibe gamer plays, discovers original projects, and can leave feedback. One person can combine both roles.
Show what you've created
You don't have to start with a big game. An interesting mechanic, a short story, or a funny situation also deserve their first players. Prepare a playable version, tell people about your idea, and let it meet an audience.
Publish your game → Play works by other authors →
Sources and verification date
Verified October 26, 2026. The custom route is described based on the capabilities of this platform; external options are based on official documentation. This is a practical guide, not a traffic measurement or a comparative game test.
Game vibing worldwide: games, creators and real earnings stories →
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