PARTICIPANT GAME
Pulse Break
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About the game
30 seconds of phonk, neon, and anime-style duels: catch the beat, build combos up to SSS, and slice through the night with a powerful FINAL CUT. 13 original tracks, four difficulties, and a rematch you'll want to hit immediately — because your opponent builds combos on your mistakes.
AI and tools: Codex
Controls
Press when the mark reaches the central ring: J — strike, K — parry, space — jump, S — crouch. Hold long notes until the end of the tail. Choose 2, 3, or 4 actions, and customize keys and rhythm tolerance to your liking. On mobile — touch buttons.
Contest and voting rules →How I made the game
I created the game through a dialogue with Codex: I provided the idea, visual style, and mechanics, played prototypes, and fine-tuned the hit feel and difficulty. All code was generated and fixed by the AI; pixel illustrations were created via imagegen. Music and effects are synthesized by custom Web Audio code. Everything is packed into a single standalone HTML; automated tests verified all complexities, sustains, finishers, and touch controls.
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