PARTICIPANT GAME
Drunk Sniper: Toilet Mission
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About the game
Keep the stream precisely in the toilet water, overcoming drunken swaying and sudden hiccups after a party. The longer you maintain balance and the cleaner the floor, the higher your rank!
AI and tools: Gemini + Canvas 2D + Web Audio API (Vanilla JS/HTML5 without external libraries)
Controls
Mouse or finger swipe — control the stream; W/A/S/D or arrows — steering; Space or "FOCUS" button — hold breath.
Contest and voting rules →How I made the game
The idea was to create funny but palpable physics of struggling with drunken swaying from a top-down first-person perspective. Gemini fully generated the self-contained code: 2D graphics on Canvas, multi-level stream drift, a hiccup system, and procedural synthesis of splash and pour sounds via Web Audio API without any external CDNs or libraries.
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