PARTICIPANT GAME

Drunk Sniper: Toilet Mission

Author: Valar · Computer and phone

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About the game

Keep the stream precisely in the toilet water, overcoming drunken swaying and sudden hiccups after a party. The longer you maintain balance and the cleaner the floor, the higher your rank!

AI and tools: Gemini + Canvas 2D + Web Audio API (Vanilla JS/HTML5 without external libraries)

Controls

Mouse or finger swipe — control the stream; W/A/S/D or arrows — steering; Space or "FOCUS" button — hold breath.

Contest and voting rules →

How I made the game

The idea was to create funny but palpable physics of struggling with drunken swaying from a top-down first-person perspective. Gemini fully generated the self-contained code: 2D graphics on Canvas, multi-level stream drift, a hiccup system, and procedural synthesis of splash and pour sounds via Web Audio API without any external CDNs or libraries.

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