PARTICIPANT GAME

Neuromatch: Jam

Author: Vibed out · Computer and phone

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About the game

A Match-3 game based on AI brands (Claude, OpenAI, Grok, Gemini, DeepSeek), but with 10 unusual mechanics. Instead of turns, you have a token budget, and the board has a life of its own: a hallucination tile changes color after a match, the GPU overheats from fast moves and 'throttles' a row, and gravity reverses

AI and tools: Playwright for autotests. No libraries: pure HTML, CSS, JS, canvas, and WebAudio in a single file.

Controls

Drag a chip to an adjacent cell (with mouse or finger) or tap two adjacent ones. Collect 3+ in a row, chips fall, and new ones fly in from the top. Each move costs tokens, matches return them, and chains give bonuses. Get a booster for 5+ in a match or a x4 cascade.

Contest and voting rules →

How I made the game

The idea and rules are mine; all the code is written by AI. Claude Code acted as the architect: writing tasks with verifiable criteria and accepting the results. The Antigravity agent executed them in isolated branches. Every mechanic is covered by a Playwright autotest: 10 mechanics, 5 boosters, mouse and touch dragging, 200 random moves. Claude handled the chip falling and the 3D Rubik's cube himself because the agent failed twice. Music and sounds are synthesized via code, without a single file. I run a channel about such experiments: look for @vaibonutyi (or t.me/+S5gJbEQl3zozYjdi)

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